Bubble Bomb — 4 Build Options

Alchemist · Bomber Charhide Goblin

Bubble Bomb — Lvl 6

Four directions for the L6 picks. All four keep Bomber field, Quick Bomber + Powerful Alchemy, and the existing crafting kit (Snare Crafting, Magical Crafting). They diverge on what Bubble does next.

Current state (L1–L5 actual): Quick Bomber, Junk Tinker, Burn It!, Specialty Crafting, Improvise Tool, Snare Crafting, Magical Crafting, Efficient Alchemy, Twitchy. Field Discovery + Powerful Alchemy. Alchemist's Fire (Lesser) +12 / 1d8+1d4+1 fire + 2 persistent. INT +4.
Feat-level verification (2026-05-06 audit): All L6 picks are level-legal (feat level ≤ 6). Earlier draft errors corrected — Expanded Splash is Alch 10, not Alch 6. Sticky Bomb is Alch 8, not Alch 4. Debilitating Bomb / Combine Elixirs / Directional Bombs are all Alch 6. Greater Field Discovery is a class feature (L13), not a feat. Sources in ~/claude/pathfinder/feats/alchemist.md.
Show L1–L5 detail (already played)
LvlClass featSkill featAnc / Gen / Other
1Quick Bomber (1-action draw + Strike)Specialty Crafting + Snare Crafting (bg)Burn It! (anc); Bomber field, Alchemical Crafting, Infused Reagents, Powerful Alchemy
2Calculated Splash (splash = INT mod) or Smoke BombMagical Crafting
3Improvise ToolJunk Tinker (anc); Alchemical Alacrity, ability boosts
4Smoke Bomb or Calculated Splash (the other one)Efficient Alchemy
5(skill increase to Crafting Expert)Twitchy (L5 anc); Field Discovery (extra Bomber Research Field item)

Class features L1–L5: Bomber field bonus (+ splash damage = INT), Alchemical Alacrity (L3 — Quick Alchemy makes 3 items), Field Discovery (L5). Charhide Goblin = fire resist 1 + +2 to recover from persistent fire.

A · Damage Bomber Highest DPS

Pure damage uplift. Push the bomb numbers as high as they go. Accept friendly-fire risk with 10 ft splash.

L6 Picks

SlotPickWhy
Class featDirectional Bombs (Alch 6, Bomber)Splash becomes a 15-ft cone — concentrates damage forward, dodges friendly fire. Highest-impact L6-legal Bomber damage feat. Note: Expanded Splash is Alch 10, not available here.
Skill featSnare Specialist (L4 skill feat, Expert Crafting)4 free prepared snares per day at Expert (8 at Master). Crafting investment finally pays off.
Skill increaseSociety → Expert+14 Society = party-best Recall Knowledge for Varisian/Thassilonian content in RotR.
Pros
  • Cone splash = no more friendly fire on adjacent allies
  • Splash damage hits on a miss too — higher floor
  • 15-ft cone catches multiple foes when angled right
  • Snare Specialist is essentially free reagents
Cons
  • Cone has a back arc that's safe — angling matters
  • No condition rider (Build B has Off-Guard)
  • Pure damage — won't enable Sneaky's sneak attack

Full L6–L10 Progression

LvlClass featSkill featSkill increaseAnc / Gen / Other
6Directional Bombs (Alch 6, Bomber)Snare Specialist (L4, Expert Crafting)Society → Expert
7Quick Snares (L6, Master Crafting)Crafting → MasterToughness (gen); Master Stealth in Light Armor (alch class)
8Sticky Bomb (Alch 8, Additive — persistent damage rider)Alchemical Crafting (already have, swap to Magical Shorthand L2)Crafting → Master (carryover)
9Plentiful Snares (L7, Master Crafting)Society → MasterCave Climber (L9 goblin)
10Expanded Splash (Alch 10 — +INT splash, 10-ft splash; finally legal)Specialty Crafting (already L1) → Inventor (L7)Crafting → Legendary*Ability boosts (INT, DEX, CON)

* Legendary at L15 only — at L10 Crafting stays Master. The "Legendary" cell is a placeholder showing the Master plateau holds.

B · Support Bomber Best paired with Sneaky

Lower personal damage, higher party damage. Off-Guard riders set up Sneaky's sneak attacks at range — Bubble plays support striker.

L6 Picks

SlotPickWhy
Class featDebilitating Bomb (Alch 6, Additive)Free action on bomb hit: target gets Dazzled / Deafened / Off-Guard until your next turn. Ranged sneak-attack setup for Sneaky.
Skill featSnare SpecialistSame logic as Build A.
Skill increaseSociety → ExpertSame logic as Build A.
Pros
  • Off-Guard rider = Sneaky gets sneak attack at range — ranged bombing-team play
  • Free action — no cost beyond the bomb itself
  • Dazzled / Deafened give flexible debuff per fight (anti-caster, anti-archer)
  • Scales: enables Greater Debilitating Bomb at L10
Cons
  • Lower direct damage than Build A (no +INT splash)
  • Single-target rider — splash victims don't get the condition
  • Dependent on Sneaky's positioning to capitalize

Full L6–L10 Progression

LvlClass featSkill featSkill increaseAnc / Gen / Other
6Debilitating Bomb (Alch 6, Additive — Off-Guard / Dazzled / Deafened)Snare Specialist (L4, Expert Crafting)Society → Expert
7Quick Snares (L6, Master Crafting)Crafting → MasterToughness (gen); Master Stealth in Light Armor (alch class)
8Sticky Bomb (Alch 8, Additive — persistent damage rider, stacks with Debilitating Bomb)Magical Shorthand (L2, Expert Arcana — for scroll learning)Arcana → Expert
9Plentiful Snares (L7, Master Crafting)Medicine → ExpertCave Climber (L9 goblin)
10Greater Debilitating Bomb (Alch 10 — adds Clumsy / Enfeebled / Stupefied / Sickened)Robust Recovery (L2, Expert Medicine)Crafting → Master (carryover)Ability boosts (INT, DEX, CON)

C · Snare Tinkerer Pre-deploy battlefield

Lean hard into snares. Fewer combat bombs, more pre-positioned traps. Best in dungeons, chokepoints, ambush prep.

L6 Picks

SlotPickWhy
Class featDirectional Bombs (Alch 6) or Combine Elixirs (Alch 6)Sticky Bomb is Alch 8 — not available at L6. Pick Directional Bombs for cone splash (safer with snare-deployed allies in front), or Combine Elixirs to fuse Mutagen+Healing potion for Sneaky-and-Wee-Goo support during traps.
Skill featSnare Specialist (L4, Expert Crafting)The cornerstone — 4 free snares/day at Expert, 8 at Master.
Skill increaseSociety → ExpertCrafting Master is L7 prof tier (Master prereq = L7+). At L6 push Society to Expert; promote Crafting → Master at L7.
Note: Crafting Master needs character level 7 (proficiency tier rule). At L6 only Trained→Expert promotions are legal. Crafting is already Expert. So at L6 take Society → Expert, plan Crafting → Master at L7 to unlock Quick Snares.
Pros
  • 8 free snares/day (Hampering, Spike, Marking, Signaling) — pre-deploy on entrances/choke-points
  • L7 Quick Snares turns 1-minute prep into 3 actions in combat
  • Plentiful Snares (later) doubles the pool
  • Strong synergy with Sneaky's stealth scouting (snare-and-trigger team)
Cons
  • Open-field encounters = snares useless
  • Sticky Bomb is the weakest of the L4 retro-picks for damage
  • Requires session-prep (party scouts, then Bubble plants); not always practical at-table

Full L6–L10 Progression

LvlClass featSkill featSkill increaseAnc / Gen / Other
6Directional Bombs (Alch 6) or Combine ElixirsSnare Specialist (L4, Expert Crafting)Society → Expert
7Quick Snares (L6, Master Crafting)Crafting → MasterToughness (gen); Master Stealth in Light Armor (alch class)
8Sticky Bomb (Alch 8, Additive)Plentiful Snares (L7, Master Crafting — moved up if pace allows)Survival → Expert
9Terrain Stalker (L1, Trained Stealth — for scout-and-snare team)Stealth → ExpertCave Climber (L9 goblin)
10Expanded Splash (Alch 10 — pair with Directional Bombs for +INT cone splash)Snare Hopping (L7, Master Crafting)Crafting → Master (carryover)Ability boosts

D · Mutagen Hybrid Bomber + Elixir support

Stay Bomber, but use Quick Alchemy / Versatile Vials to feed allies elixirs and mutagens between bombs. Bubble becomes the party's and the bomb thrower.

L6 Picks

SlotPickWhy
Class featCombine Elixirs (Alch 6, Additive)Two elixirs in one — drink Bestial Mutagen + Healing Potion as one action. Or hand a fused elixir to Wee Goo / Sneaky for self-administration.
Skill featSnare SpecialistAlways take this; the crafting investment is sunk.
Skill increaseMedicine → ExpertBackup Treat Wounds when Rhabähh drops. WIS -1 caps it but Battle Medicine still works (skill prof matters).
Pros
  • Bubble can still bomb 2-3× per round AND feed an ally an elixir
  • Healing potion + Mutagen in one action = strong panic button
  • Doesn't lose Bomber identity — just adds a layer
  • Backup medic role is valuable (Rhabähh frequently the only healer)
Cons
  • Quick Alchemy versatile vials are limited per day
  • Lower bomb damage than Build A
  • Mutagens carry trade-offs (Bestial Mutagen drops AC for damage)
  • Requires party buy-in — allies need to drink the goblin's potions

Full L6–L10 Progression

LvlClass featSkill featSkill increaseAnc / Gen / Other
6Combine Elixirs (Alch 6, Additive — fuse two elixirs into one drink)Snare Specialist (L4, Expert Crafting)Medicine → Expert
7Battle Medicine (L1, Trained Medicine — backup heal)Crafting → MasterToughness (gen); Master Stealth in Light Armor (alch class)
8Mutant Physique (Alch 8) or Sticky Bomb (Alch 8, Additive)Continual Recovery (L2, Expert Medicine)Medicine → Master
9Robust Recovery (L2, Expert Medicine)Society → ExpertCave Climber (L9 goblin)
10Expanded Splash (Alch 10 — catch up on Bomber damage)Ward Medic (L2, Expert Medicine — Treat Wounds 4 targets)Crafting → Master (carryover)Ability boosts (INT, CON, DEX)

Note: Greater Field Discovery is a class feature at L13, not a feat slot — don't budget for it here.

Side-by-side comparison

AxisA · DamageB · SupportC · SnaresD · Mutagen
Bomb damage (per round)HighestMidMid-LowMid
Friendly fire riskHigh (10 ft splash)Low (5 ft splash)LowLow
Sets up Sneaky?NoYes (Off-Guard)NoIndirectly
Pre-fight prepNoneNoneHeavy (snares)Medium (elixirs)
Best vsCluster mooks, bossesSingle tough targetDungeons, ambushesMixed encounters
Continuity with L5HighHighHighest (uses snare investment)Mid
Anti-recommendation: At L6 the legal Bomber damage feat is Directional Bombs (cone splash) — Expanded Splash (Alch 10) and Sticky Bomb (Alch 8) cannot be taken yet. Save them for L10 / L8 respectively.